Releases

Sector 2: Shattered Peak is Out Now

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Bundle up, there’s a mean chill in the air.

An endless snowstorm has arrived with Sector 2: Shattered Peak, available now.

Sector 2 takes you to a frozen Sanctuary in the deepest depths of the Arctic wasteland. With a new Custodian, guard, Deco Packs, and more, there are tons of horrors to unravel, and loads of fresh building and raiding strategies to experiment with.

Table of contents

We’ve got a lot to cover with this update. Here’s what’s coming if you want to skip ahead to a specific section.

New Content

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New Environment: Shattered Peak

Free/Instant Access

A region of endless snowstorms, bitter winds, and hidden horrors. Deep in the vast and unforgiving Arctic wasteland lies the Shattered Peak Sanctuary. Once a bastion of science and technology, contaminated GenMat caused its residents to turn on one another, using their deadly creations to tear the Sanctuary apart from within.

New Deco Pack: Ice

Free/Instant Access

A Deco Pack inspired by the Arctic wasteland. Build towering ice fortresses with unique textures and colors yet to be explored in Meet Your Maker. Blocks of ice, frozen metal, thermal heaters, fluttering tarp, and a decal set featuring the markings of a northern shelter provide chilling new possibilities for your Outposts.

New Custodian: Overseer

Add-on content, purchasable via Platform stores or unlockable via playtime

A Custodian suit built within the Shattered Peak Sanctuary. Equipped with the latest technological advancements, the Overseer can slowly glide after jumping. In addition, its powerful Biolinks can reveal the location of the Harvester Path, Forsaken Tombs, and nearby resources.

New Guard: Assassin

Add-on content, purchasable via Platform stores or unlockable via playtime

A hunter that relies on stealth to ambush its target. With a cloaking field based on Holocube tech, it remains nearly imperceptible until it unleashes a devastating dash attack. Its skeletal frame further enhances its speed, while its cybernetic implants allow it to endure drops from any height. Once you see it, it may already be too late.

Gameplay Improvements

We’re always working to improve the Meet Your Maker experience for our players. In addition to the exciting new content coming, we’ve also been making some improvements and balance updates to the game. While the recent 1.4 patch brought a lot of much-requested changes, we’ve made a few more based on community feedback. For a more detailed look, check out our full patch notes.

Difficulty System Overhaul

There’s no right way to build an Outpost—and that’s a good thing. With traps and guards around every corner, players know to expect the unexpected when raiding Outposts. But what shouldn’t be unexpected is a difficulty spike after you’ve chosen an Outpost to raid. We want everyone’s journey to be as fun as possible, and that includes better accommodating different player preferences.

This new update brings an overhaul of the difficulty system that will make it easier for Raiders to choose the kind of Outposts they want to play. This change affects not only how difficulty is displayed, but also how it's calculated.

Previously, Outpost Danger Score (Normal, Hard, Brutal) was calculated solely on automated factors such as guard and trap placement in relation to the Harvester path. With patch 1.4 we made several tweaks to this system, taking into account trap density, trap combos, and many other factors. We’ve since made even more changes and fixed several bugs based on player feedback that resulted in more difficult Outposts appearing in the Normal category.

In addition to this modified initial Danger Score, our new system will have a dynamic component that assesses both the Raider and the Outpost to make the difficulty score a living, breathing rating that can rise or fall depending on Raider performance. Factors such as skill level of the Raider, number of times they died, and more will be considered as the Outpost difficulty score gradually adjusts.

When Sector 2 launches, we'll be turning on this new dynamic component in the background to collect data, fine-tune the system, and to let initial ratings stabilize. Soon after, with our upcoming Mid-Sector update, we’ll be fully launching the dynamic Outpost difficulty system and rewards for players. The more you raid, the more accurate our difficulty system will be. So we’re calling on you, Custodians—raid as much as possible!

And finally, in preparation for this change, and to give players a more accurate view of difficulty, we'll be supplementing an Outpost’s categorization as Normal, Hard, or Brutal with a 10-point difficulty scale symbolized by skulls. The more skulls you see, the deadlier the Outpost.

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Whether you’re seeking a high-speed challenge or a slower, more calculated experience, we want Meet Your Maker to work for everyone. This system will help make raiding a more consistent experience and let you better choose the type of challenge you're after.

Mouse and Keyboard Support for Consoles

Keeping with the spirit of accommodating player preferences, this update also brings mouse and keyboard support to consoles. Whether you prefer the tactile pull of a trigger or the satisfying click of a mouse, players now have a choice in how they journey through the wasteland.

Earn Ranking Points every time you Complete an Outpost

Meet Your Maker can be challenging, and a Raider’s courage should always be rewarded. With this update, you’ll now be earning Ranking Points for clearing Outposts regardless of the number of deaths. If you’re chasing ranking points, we hope that this encourages you to complete challenging Outposts no matter how many times you’ve died.

Cold-Blooded Cosmetics

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Brave the snowbound horrors of Shattered Peak with the Sector 2 Cosmetic Collection. Build and raid with cosmetics inspired by the bleeding-edge tech created to survive the Sector’s frigid extremes. Design your own frozen laboratory with winter-proof panels, computer modules and lighting, and a set of decals to guide or deceive Raiders. Venture into the wasteland with rugged skins for the Volt Lancer and Overseer.

A New Season Begins + Dreadshore Ranked Rewards

The arrival of Sector 2 means a new season has begun. It’s time for your hard work in Sector 1 to be rewarded.

At the end of a season players are rewarded based on their rank. Ranked rewards are granted on four levels: Bronze, Silver, Gold, and Master. Finishing the season with a certain rank will earn you the corresponding reward as well as the ones from lower tiers.

Check your toolbox! Your rewards for Sector 1 should have now been instantly granted. Let’s take a look at some of the spoils.

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The Dreadshore lighthouse stands tall in these decals. We’ve fine-tuned the colors and sharpened the designs to ensure better differentiation between tiers. Master rank winners are treated to an extra-special emissive glow coming from the lighthouse.

Ranked Rewards also include two Raider cosmetics. Those who earned a rank of Silver or higher will receive the Misfortune skin for the Volt Lancer, while those who earned a rank of Gold or higher will also receive the Stormforce skin for the Kamaitachi Custodian.

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A new season means a fresh start, Custodians. Get out there and build and raid so that you can earn highly coveted rewards for the end of Sector 2!

Custodians, we can't thank you enough for playing Meet Your Maker. We hope you enjoy everything Sector 2 has to offer, and we look forward to seeing your ingenious creations in the Arctic wasteland.

The Meet Your Maker team.